Week Six
- Nikki Abel

- Aug 18, 2021
- 1 min read
Week Six is the finale of our second sprint. Here's how it went...

What We Did:
This week w focused on fixing the assets we had. There were issues with the models, textures, UV's, etc. We really cracked down on our technical guidelines and poly counts and optimized EVERYTHING. This included most of our environment assets but also included retopo of all characters and enemies in the game. Our main character Bart Bailey also got a fresh new look as you can see above.
What We're Doing Next:
Next week is a big tech week for us. We'll be losing one of our members for awhile while he's on vacation, so we have to get a lot of it done now. We'll have animations implemented, some environment blueprint tweaks, and most importantly, we need to get our final boss fight programmed after some mechanic changes back in the pervious weeks.



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